Blog

On Time!

Ooooh, look. I'm updating on time! Not much really to say since last time. I finished up my uneven bars shot and at least shot reference and did some basic thumbnailing for my next shot. Still going to work out a few more things on it before jumping into animating, but I'm pretty excited to get started on it. It's going to be a lot of fun, but you'll just have to wait until blocking to see what it is (or you're facebook friends with me and already know...) Anyway, here's the completed uneven bars shot, minus maybe a few tweaks here and there before I render it at the end of term: Uneven...

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I’m Back!

It seems I've neglected this here blog for far too long, so it's time to it off and get back to it! It's getting late, so I'm going to go over the quick rundown. My current work is down at the bottom, so skip ahead if you want to go straight to it. Life stuff in between. I finished up Class 2, had a wonderful holiday break, and am now halfway into Class 3. My mentor for this term is Pete Paquette, and he has been absolutely amazing. His critiques have been soooo very helpful and it's great that he really doesn't hold back. Being blunt with what isn't working is very helpful indeed. I've...

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Everyday I’m Shufflin’

Oh look, I'm back to updating roughly on time! I finished up my diving shot last week. I felt pretty strange doing this shot, because overall, I really didn't have a lot of trouble with it. It seemed to go really fast from what I'm used to. Maybe I'm getting more confident and comfortable in my animation abilities, or maybe the cards just fell right for this one. Either way, I'm extremely happy with how the shot turned out, it's pretty much spot on how I envisioned it when I started. And that is the sign of accomplishing something, in my mind. Yay for getting faster and more efficient...

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Catching Up

Wow, so I totally forgot to post anything over here the past 2 weeks! I had a great time in California at Blizzcon, hanging out with my friends, and going to see the Sequoias! First off I'll talk about my trip a little bit, so if you want to get straight to the animation stuffs I've been working on, you can skip down a bit. This was my first Blizzcon, and it was quite the fun experience. I'm sure you've read all the stuff they announced by now, so no point in going over that. But it was definitely cool to geek out for awhile over the games (even if I don't really play them anymore), check...

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Hopscotch Complete!

Well, I forgot to show the progress for last week, so I'll go ahead and share it here for progress's sake. Last week I took the shot into splines, after adding yet more breakdowns. This has to have been the easiest transition to splines I have ever had when working on a shot. I added plenty of breakdowns, so there really wasn't as much for Maya to screw up in the GE, besides the obvious overshoots, etc. At this point, I had done a quick pass on cleaning up the curves, but I hadn't done a lot of work on checking arcs or fine tuning the timing. First Splining Pass This week has been pretty...

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Moving Into Blocking+

Alllllllright! So, I got an amazing critique from Scott. There's so much I still have to learn, and I'm definitely keeping humble. He had a ton of great suggestions, such as driving all the jumps with knees, clearing up some of the silhouettes, dragging the feet more, and really adding a lot more texture to the timing. Last night I tried to hit all of these notes, and then tonight I added in a ton of breakdowns. Woooo for blocking +! I just want to say, it's definitely awesome to follow your mentor's advice, because this got crazy better just by fixing those things he mentioned. Right...

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Hopscotch Blocking V2

Okay, so it's actually V3 but I skipped putting that up here. Here's the current state I have the shot in. After receiving Scott's feedback on my planning, he wanted me to really push and exaggerate all the poses, so I did just that! I'm not sure if I've pushed them as far as he's hoping to see, but I'll be finding out pretty soon. As this stage, I think I've taken it as far as I can without getting his approval. I definitely want to make sure I'm headed in the right direction before taking this into blocking + and then splining it out. hopScotch_blockingV3 Also, for sake of trying to see clarity,...

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Let’s Get to Hopscotchin’!

Class 2 is fully underway, and we have quite awhile to work on our first shot. They've really spread it out over the next couple weeks, stressing the importance of planning and having solid blocking. Last week I shot some video reference and did a lot of sketching out of the poses to really get a feel for how the shot was going to work. We were given a long list of different types of actions to choose from, and the one that struck my fancy was hopscotch. I felt like it would be a good enough challenge without stressing myself too hard (aka riverdance). I've been having a lot of fun with it, and there's...

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Class 1 Wrap Up

Well the end of Class 1 came and went, and now I'm getting in the swing of Class 2! Once I finished up my last assignment, I sort of just took a break from everything. While I feel bad that I wasn't very productive during that time, I think it was much needed. I took the time to visit some friends, watch some shows and movies amongst other things. Surprisingly, I didn't really play that many video games, at least not as many as I thought I would have. I've pretty much weaned myself off of them, besides an occasional short one here and there. I don't think I'll ever quit them, but I've definitely...

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Week 10 – Personality Walk

Keeping this update short, since the shot is still going on. Last week, we started our final assignment for the term. Man, this is going by fast! We were to start a walk with personality, so I decided to go with a sassy runway model type walk. And because I'm feeling nice (and you probably want a laugh), I recorded and uploaded the video reference of myself for your enjoyment, *ahem* I mean for science! Reference Video There's quite a few suggestions I've gotten on how to improve this, which I'm going to start working on tomorrow. For now though, considering how crazy the end of last...

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