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	<title>Joel Finney</title>
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	<link>http://www.joelfinney.com</link>
	<description>Portfolio Site of Joel Finney</description>
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		<title>On Time!</title>
		<link>http://www.joelfinney.com/blog/2012/02/on-time/</link>
		<comments>http://www.joelfinney.com/blog/2012/02/on-time/#comments</comments>
		<pubDate>Mon, 20 Feb 2012 02:12:51 +0000</pubDate>
		<dc:creator>izrien</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://www.joelfinney.com/?p=995</guid>
		<description><![CDATA[Ooooh, look. I&#8217;m updating on time! Not much really to say since last time. I finished up my uneven bars shot and at least shot reference and did some basic thumbnailing for my next shot. Still going to work out a few more things on it before jumping into animating, but I&#8217;m pretty excited to [...]]]></description>
			<content:encoded><![CDATA[<p>Ooooh, look.  I&#8217;m updating on time!</p>
<p>Not much really to say since last time.  I finished up my uneven bars shot and at least shot reference and did some basic thumbnailing for my next shot.  Still going to work out a few more things on it before jumping into animating, but I&#8217;m pretty excited to get started on it.  It&#8217;s going to be a lot of fun, but you&#8217;ll just have to wait until blocking to see what it is (or you&#8217;re facebook friends with me and already know&#8230;)</p>
<p>Anyway, here&#8217;s the completed uneven bars shot, minus maybe a few tweaks here and there before I render it at the end of term: <a href='http://www.joelfinney.com/wp-content/uploads/2012/02/unevenBars_polished01.mov' rel='shadowbox[sbpost-995];width=640;height=385;'>Uneven Bars Polished</a></p>
<p>Off to relax a little bit before heading back to work tomorrow and starting this cycle of madness all over again! Muahaha!</p>
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		<title>I&#8217;m Back!</title>
		<link>http://www.joelfinney.com/blog/2012/02/im-back/</link>
		<comments>http://www.joelfinney.com/blog/2012/02/im-back/#comments</comments>
		<pubDate>Thu, 16 Feb 2012 05:06:38 +0000</pubDate>
		<dc:creator>izrien</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[blocking]]></category>
		<category><![CDATA[class 2]]></category>
		<category><![CDATA[class 3]]></category>

		<guid isPermaLink="false">http://www.joelfinney.com/?p=990</guid>
		<description><![CDATA[It seems I&#8217;ve neglected this here blog for far too long, so it&#8217;s time to it off and get back to it! It&#8217;s getting late, so I&#8217;m going to go over the quick rundown. My current work is down at the bottom, so skip ahead if you want to go straight to it. Life stuff [...]]]></description>
			<content:encoded><![CDATA[<p>It seems I&#8217;ve neglected this here blog for far too long, so it&#8217;s time to it off and get back to it!  It&#8217;s getting late, so I&#8217;m going to go over the quick rundown.  My current work is down at the bottom, so skip ahead if you want to go straight to it.  Life stuff in between.</p>
<p>I finished up Class 2, had a wonderful holiday break, and am now halfway into Class 3.  My mentor for this term is Pete Paquette, and he has been absolutely amazing.  His critiques have been soooo very helpful and it&#8217;s great that he really doesn&#8217;t hold back.  Being blunt with what isn&#8217;t working is very helpful indeed.  I&#8217;ve finished 1 shot (which I will post below), and am starting to spline a new one, as well as starting to plan my 3rd and final shot for the term.  Yikes, I&#8217;ve got a lot to do this weekend!</p>
<p>In other news, I started a new job in the middle of January.  I&#8217;m now a contracted out 3D Artist at a company in Warrenton, VA.  Technically, I&#8217;m considered a freelancer and not an employee of the company, but I&#8217;m still required to come in to the office.  I ended up moving to the area and living with my cousin, who starts his job next month.  My contract runs through the end of May.  It&#8217;s been really hard trying to balance moving, work, and school, but I think I&#8217;m finally starting to get the hang of it.  I just really do miss being a more active student and attending more Q&#038;As at AM.  Free time, what is that stuff?</p>
<p>Anyway, I&#8217;m just going to post up all the work I&#8217;ve done and call it a day.  Sorry, no descriptions, it should be pretty self explanatory.  More in depth post to follow on Sunday or Monday (I hope).</p>
<p><iframe src="http://player.vimeo.com/video/33702548?title=0&amp;byline=0&amp;portrait=0" width="400" height="300" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><a href='http://www.joelfinney.com/wp-content/uploads/2012/02/bowlingPolishing01.mov' rel='shadowbox[sbpost-990];width=640;height=385;'>Bowling (Polishing)</a></p>
<p><a href='http://www.joelfinney.com/wp-content/uploads/2012/02/unevenBars_blockingPlus04.mov' rel='shadowbox[sbpost-990];width=640;height=385;'>Uneven Bars (Blocking Plus)</a></p>
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		<title>Everyday I&#8217;m Shufflin&#8217;</title>
		<link>http://www.joelfinney.com/blog/2011/11/everyday-im-shufflin/</link>
		<comments>http://www.joelfinney.com/blog/2011/11/everyday-im-shufflin/#comments</comments>
		<pubDate>Mon, 14 Nov 2011 22:06:36 +0000</pubDate>
		<dc:creator>izrien</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://www.joelfinney.com/?p=978</guid>
		<description><![CDATA[Oh look, I&#8217;m back to updating roughly on time! I finished up my diving shot last week. I felt pretty strange doing this shot, because overall, I really didn&#8217;t have a lot of trouble with it. It seemed to go really fast from what I&#8217;m used to. Maybe I&#8217;m getting more confident and comfortable in [...]]]></description>
			<content:encoded><![CDATA[<p>Oh look, I&#8217;m back to updating roughly on time!</p>
<p>I finished up my diving shot last week.  I felt pretty strange doing this shot, because overall, I really didn&#8217;t have a lot of trouble with it.  It seemed to go really fast from what I&#8217;m used to.  Maybe I&#8217;m getting more confident and comfortable in my animation abilities, or maybe the cards just fell right for this one.  Either way, I&#8217;m extremely happy with how the shot turned out, it&#8217;s pretty much spot on how I envisioned it when I started.  And that is the sign of accomplishing something, in my mind.  Yay for getting faster and more efficient at animation!</p>
<p><a href='http://www.joelfinney.com/wp-content/uploads/2011/11/polishing02.mov' rel='shadowbox[sbpost-978];width=640;height=385;'>High Dive</a></p>
<p>I still haven&#8217;t received my critique from Scott yet.  He usually seems to do them on Tuesday night.  I&#8217;m interested to see what he has to say.  While I know it&#8217;s not perfect, my animation now (to me at least), is miles above anything I used to do.  I&#8217;m so happy I decided to go to Animation Mentor, I&#8217;ve improved so much since starting here.  Here&#8217;s to continuing to improve at this rate!</p>
<p>Also had to start planning out my next animation, which involves a full Stewie, complete with arms.  Now we&#8217;re on to full body characters, wooo!  I&#8217;ve always wanted to animate a dance, so that&#8217;s what I went with!  I know it&#8217;s going to be super hard to pull off, but I&#8217;m ready to push myself.  After all, we have a full four weeks to finish this up!  I looked around and found something I liked and wanted it to be inspired by (ended up with LMFAO&#8217;s Party Rock Anthem), grabbed a few other reference videos for how the feet are supposed to move for shuffling, and then even tried to learn and record myself doing it.  The last part was really more just to try and understand the body movements better, since it&#8217;s easier if you can do the action yourself, for sure.  Sketched out some of the basic poses, which you can see below:</p>

<a href='http://www.joelfinney.com/wp-content/uploads/2011/11/planning01.jpg' rel='shadowbox[sbalbum-978];player=img;' title='planning01'><img width="150" height="150" src="http://www.joelfinney.com/wp-content/uploads/2011/11/planning01-150x150.jpg" class="attachment-thumbnail" alt="planning01" title="planning01" /></a>
<a href='http://www.joelfinney.com/wp-content/uploads/2011/11/planning02.jpg' rel='shadowbox[sbalbum-978];player=img;' title='planning02'><img width="150" height="150" src="http://www.joelfinney.com/wp-content/uploads/2011/11/planning02-150x150.jpg" class="attachment-thumbnail" alt="planning02" title="planning02" /></a>

<p>This week, it&#8217;s time to block it out in Maya.  There&#8217;s going to be so many poses, this is really going to take awhile, but I&#8217;m up for the challenge!  Selling the weight, while trying to make the character look weightless is going to be the hardest aspect of this.</p>
<p>Oh, in other news:  I&#8217;m going to CTN Expo in Burbank, CA this week!  I&#8217;m going to be hanging out with fellow AMers and checking everything out.  It&#8217;s going to be such a blast!  If you&#8217;re going to be there, give me a shout out!</p>
<p>And now, off to get a few games of bowling in with my cousin before jumping into Maya!</p>
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		<title>Catching Up</title>
		<link>http://www.joelfinney.com/blog/2011/11/catching-up/</link>
		<comments>http://www.joelfinney.com/blog/2011/11/catching-up/#comments</comments>
		<pubDate>Thu, 10 Nov 2011 10:10:56 +0000</pubDate>
		<dc:creator>izrien</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://www.joelfinney.com/?p=971</guid>
		<description><![CDATA[Wow, so I totally forgot to post anything over here the past 2 weeks! I had a great time in California at Blizzcon, hanging out with my friends, and going to see the Sequoias! First off I&#8217;ll talk about my trip a little bit, so if you want to get straight to the animation stuffs [...]]]></description>
			<content:encoded><![CDATA[<p>Wow, so I totally forgot to post anything over here the past 2 weeks!  I had a great time in California at Blizzcon, hanging out with my friends, and going to see the Sequoias!  First off I&#8217;ll talk about my trip a little bit, so if you want to get straight to the animation stuffs I&#8217;ve been working on, you can skip down a bit.</p>
<p>This was my first Blizzcon, and it was quite the fun experience.  I&#8217;m sure you&#8217;ve read all the stuff they announced by now, so no point in going over that.  But it was definitely cool to geek out for awhile over the games (even if I don&#8217;t really play them anymore), check out all the cool artwork and sculptures, and just chill with a bunch of geeks.  I mostly went to the art, making of, and information panels rather than watching the SC2 matches or lore panels.  It was really cool to hear a little bit of the process that goes into creating their stories and ideas for games, as well as the production pipelines they have in place.  I did get to play through the starting area for the new WoW Pandaren monks, and I really enjoyed that.  Monk seems like it&#8217;ll be a blast to play, seeing as there&#8217;s no auto attack, mixed with the kind of energy/combo build up system.  The animations they&#8217;ve put out for these guys is so far above any of the other character animations in WoW.  Nice job stepping it up for in game animations, guys!  </p>
<p>After Blizzcon, there was much adventures to be had with my friends.  Arts and crafts, soda adventures at BevMo (from which we assembled the Rainbow of Soda), playing fetch with a certain awesome kitty, dressing up for Halloween parties, pumpkin carving (I didn&#8217;t get to finish mine&#8230;), and just overall being awesome.  We also went up to spend some time at the Sequoias which was AMAZING.  Those trees really are huge and awesome.  Did I mention huge?  We had to rent a car while Kymba&#8217;s was in the shop for that trip.  We got an orange Dodge Charger, which we promptly named &#8220;Pumpkin&#8221;.  Good times.</p>
<p>And now, back to animation!</p>
<p>Second shot for Class 2 was again a choice of a picklist to do with the Stewie character, except for this one, he has no arms.  I ended up choosing a high dive for my shot.  It&#8217;s getting pretty late here and I need some sleep, so I&#8217;ll just leave you with the videos of the various stages and brief captions.</p>
<p><a href='http://www.joelfinney.com/wp-content/uploads/2011/11/blockingTurnIn.mov' rel='shadowbox[sbpost-971];width=640;height=385;'>Blocking</a> &#8211; Here&#8217;s the first pass on my blocking.  Still very rough at this stage.</p>
<p><a href='http://www.joelfinney.com/wp-content/uploads/2011/11/blockingPlus02.mov' rel='shadowbox[sbpost-971];width=640;height=385;'>Blocking Plus</a> &#8211; Moving into blocking plus, where I adjusted the timing, added in a ton of breakdowns, and started working on the anticipation at the beginning.</p>
<p><a href='http://www.joelfinney.com/wp-content/uploads/2011/11/splining02.mov' rel='shadowbox[sbpost-971];width=640;height=385;'>Splining/Refining</a> &#8211; Splined out the curves and started to smooth things out.  Still playing around with the anticipation at the beginning trying to get something I liked.  </p>
<p><a href='http://www.joelfinney.com/wp-content/uploads/2011/11/polishing01.mov' rel='shadowbox[sbpost-971];width=640;height=385;'>Polishing</a> &#8211; The shot as it currently stands now.  I think I&#8217;m pretty much done with it.  Nothing really is jumping out at me for being wrong, but I&#8217;ve been starting at it for quite a long time.  Just waiting on some feedback, while I&#8217;ll start shooting reference and planning for my final Class 2 shot over the next few days.  If you&#8217;ve got some comments, please leave em!</p>
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		<title>Hopscotch Complete!</title>
		<link>http://www.joelfinney.com/blog/2011/10/hopscotch-complete/</link>
		<comments>http://www.joelfinney.com/blog/2011/10/hopscotch-complete/#comments</comments>
		<pubDate>Sun, 23 Oct 2011 18:23:39 +0000</pubDate>
		<dc:creator>izrien</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[class 2]]></category>

		<guid isPermaLink="false">http://www.joelfinney.com/?p=966</guid>
		<description><![CDATA[Well, I forgot to show the progress for last week, so I&#8217;ll go ahead and share it here for progress&#8217;s sake. Last week I took the shot into splines, after adding yet more breakdowns. This has to have been the easiest transition to splines I have ever had when working on a shot. I added [...]]]></description>
			<content:encoded><![CDATA[<p>Well, I forgot to show the progress for last week, so I&#8217;ll go ahead and share it here for progress&#8217;s sake.  Last week I took the shot into splines, after adding yet more breakdowns.  This has to have been the easiest transition to splines I have ever had when working on a shot.  I added plenty of breakdowns, so there really wasn&#8217;t as much for Maya to screw up in the GE, besides the obvious overshoots, etc.  At this point, I had done a quick pass on cleaning up the curves, but I hadn&#8217;t done a lot of work on checking arcs or fine tuning the timing.</p>
<p><a href='http://www.joelfinney.com/wp-content/uploads/2011/10/hopscotch_splining04.mov' rel='shadowbox[sbpost-966];width=640;height=385;'>First Splining Pass</a></p>
<p>This week has been pretty much a whirlwind.  In the beginning of the week, I did my best to take this shot as close to the end as possible, because I knew I was going to be busy the rest of the week.  On Wednesday, I drove down to Charlotte to stay with my old high school buddy, because in the morning I was getting on a plane to CA.  Why?  Because I attended my first Blizzcon.  I definitely had a blast there, but the stress of not being able to work on my animation was pretty high.  Without much sleep between nights, I tried to work as hard as I could for a few hours before bed each night.  But in the end, I think it was so worth it, and I came out with a shot that I&#8217;m really proud of.  Now I&#8217;m still out here for another week visiting my friend, but I should have much more time to spend on AM stuff without Blizzcon taking up the whole day.</p>
<p>I played with the hangtime timing of a few of the jumps a lot, smoothed out the arcs on everything, and added some overlap to the toes.  I also did my best to fix some spacing and silhouette issues on some of the inbetweens.  I definitely learned a lot about good workflow and the importance of planning over the course of this shot.  I&#8217;m ready for the next one, bring it on!</p>
<p><a href='http://www.joelfinney.com/wp-content/uploads/2011/10/hopscotch_polishing.mov' rel='shadowbox[sbpost-966];width=640;height=385;'>Hopscotch Final</a></p>
<p>I started the planning for my next shot last night, since that was also part of our assignment for this week.  I did enough to meet the requirements for the week, but I really feel like I need to explore it some more before taking it into blocking.  More on that to come later this week, for today, I take a break!</p>
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		<title>Moving Into Blocking+</title>
		<link>http://www.joelfinney.com/blog/2011/10/moving-into-blocking/</link>
		<comments>http://www.joelfinney.com/blog/2011/10/moving-into-blocking/#comments</comments>
		<pubDate>Fri, 14 Oct 2011 09:50:54 +0000</pubDate>
		<dc:creator>izrien</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[blocking]]></category>
		<category><![CDATA[class 2]]></category>

		<guid isPermaLink="false">http://www.joelfinney.com/?p=962</guid>
		<description><![CDATA[Alllllllright! So, I got an amazing critique from Scott. There&#8217;s so much I still have to learn, and I&#8217;m definitely keeping humble. He had a ton of great suggestions, such as driving all the jumps with knees, clearing up some of the silhouettes, dragging the feet more, and really adding a lot more texture to [...]]]></description>
			<content:encoded><![CDATA[<p>Alllllllright!  So, I got an amazing critique from Scott.  There&#8217;s so much I still have to learn, and I&#8217;m definitely keeping humble.  He had a ton of great suggestions, such as driving all the jumps with knees, clearing up some of the silhouettes, dragging the feet more, and really adding a lot more texture to the timing.  Last night I tried to hit all of these notes, and then tonight I added in a ton of breakdowns.  Woooo for blocking +!</p>
<p>I just want to say, it&#8217;s definitely awesome to follow your mentor&#8217;s advice, because this got crazy better just by fixing those things he mentioned.  </p>
<p>Right now, I&#8217;m still on stepped curves.  There&#8217;s a few more breakdowns I can add in, but otherwise I think I&#8217;m pretty much ready to start splining.  Waiting until tomorrow afternoon, once I&#8217;ve gathered some feedback and then it&#8217;s off to war in the graph editor!</p>
<p><a href='http://www.joelfinney.com/wp-content/uploads/2011/10/hopscotch_blockingPlus_PR02.mov' rel='shadowbox[sbpost-962];width=640;height=385;'>Hopscotch Blocking Plus</a></p>
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		<title>Hopscotch Blocking V2</title>
		<link>http://www.joelfinney.com/blog/2011/10/hopscotch-blocking-v2/</link>
		<comments>http://www.joelfinney.com/blog/2011/10/hopscotch-blocking-v2/#comments</comments>
		<pubDate>Sat, 08 Oct 2011 07:59:26 +0000</pubDate>
		<dc:creator>izrien</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[blocking]]></category>
		<category><![CDATA[class 2]]></category>

		<guid isPermaLink="false">http://www.joelfinney.com/?p=956</guid>
		<description><![CDATA[Okay, so it&#8217;s actually V3 but I skipped putting that up here. Here&#8217;s the current state I have the shot in. After receiving Scott&#8217;s feedback on my planning, he wanted me to really push and exaggerate all the poses, so I did just that! I&#8217;m not sure if I&#8217;ve pushed them as far as he&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>Okay, so it&#8217;s actually V3 but I skipped putting that up here.  Here&#8217;s the current state I have the shot in.  After receiving Scott&#8217;s feedback on my planning, he wanted me to really push and exaggerate all the poses, so I did just that!  I&#8217;m not sure if I&#8217;ve pushed them as far as he&#8217;s hoping to see, but I&#8217;ll be finding out pretty soon.  As this stage, I think I&#8217;ve taken it as far as I can without getting his approval.  I definitely want to make sure I&#8217;m headed in the right direction before taking this into blocking + and then splining it out.</p>
<p><a href='http://www.joelfinney.com/wp-content/uploads/2011/10/hopScotch_blockingV3.mov' rel='shadowbox[sbpost-956];width=640;height=385;'>hopScotch_blockingV3</a></p>
<p>Also, for sake of trying to see clarity, I did a silhouette only version.  To me it looks like it still reads really well, but I&#8217;ve also been staring at this for a long time.  What do you think?</p>
<p><a href='http://www.joelfinney.com/wp-content/uploads/2011/10/hopScotch_blockingV3_silhouette.mov' rel='shadowbox[sbpost-956];width=640;height=385;'>hopScotch_blockingV3_silhouette</a></p>
<p>This having several weeks to work on a shot is so nice, gives me lots of time to study and draw.</p>
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		<title>Let&#8217;s Get to Hopscotchin&#8217;!</title>
		<link>http://www.joelfinney.com/blog/2011/10/lets-get-to-hopscotchin/</link>
		<comments>http://www.joelfinney.com/blog/2011/10/lets-get-to-hopscotchin/#comments</comments>
		<pubDate>Wed, 05 Oct 2011 09:45:27 +0000</pubDate>
		<dc:creator>izrien</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[blocking]]></category>
		<category><![CDATA[class 2]]></category>
		<category><![CDATA[sketches]]></category>

		<guid isPermaLink="false">http://www.joelfinney.com/?p=948</guid>
		<description><![CDATA[Class 2 is fully underway, and we have quite awhile to work on our first shot. They&#8217;ve really spread it out over the next couple weeks, stressing the importance of planning and having solid blocking. Last week I shot some video reference and did a lot of sketching out of the poses to really get [...]]]></description>
			<content:encoded><![CDATA[<p>Class 2 is fully underway, and we have quite awhile to work on our first shot.  They&#8217;ve really spread it out over the next couple weeks, stressing the importance of planning and having solid blocking.  Last week I shot some video reference and did a lot of sketching out of the poses to really get a feel for how the shot was going to work.  We were given a long list of different types of actions to choose from, and the one that struck my fancy was hopscotch.  I felt like it would be a good enough challenge without stressing myself too hard (aka riverdance).  I&#8217;ve been having a lot of fun with it, and there&#8217;s so many little things that I&#8217;m going to try and add in as I continue to work on it.  I finished up my first pass at blocking tonight, but there&#8217;s still a lot to tweak on it.  I need to continue to exaggerate all of my poses, add in some squash and stretch on the body, and make sure I have good arcs through my poses.</p>
<p>First off, we have my video reference.  Since our character is still Ballie for this time, I debated whether or not to hold my arms close to my body when filming this, since Ballie has none.  But in the end, I felt like that interfered with how my hips were working naturally, so I just recorded myself without attempting it.  I wanted to add a lot of variance and texture in the timing, and I think it came out pretty good.  Originally I wanted to have both the forward and return hops, but to keep within the frame limit, I&#8217;m going to have to cut it down to on the forward advance.  Oh well, I better get used to trying to keep things simple, and not being able to always cover all the ideas I&#8217;d like to try for a shot.  Sometimes you just have to do what is needed without all the extra fluff.</p>
<p><a href='http://www.joelfinney.com/wp-content/uploads/2011/10/shy_PR_upload.mov' rel='shadowbox[sbpost-948];width=640;height=385;'>Reference Video</a></p>
<p>Next, we have my two pages of sketches that I used to plan out my animation.  Although I&#8217;ve since changed the frame numbers a lot, I went through and tried to figure out the rough timing while I was still on the paper stage.  I really analyzed a lot of the video reference and tried to work out the best of what I had there, leaving lots of notes in the process.  Oh, and there&#8217;s also a random hydralisk I sketched out in about 15 minutes tonight, because he&#8217;s cool.  I&#8217;ve been trying to keep myself drawing everyday, and I&#8217;ve been keeping it up for about a week now.  I really feel like I&#8217;m improving, but I have a long way to go still.</p>

<a href='http://www.joelfinney.com/wp-content/uploads/2011/10/page01.jpg' rel='shadowbox[sbalbum-948];player=img;' title='page01'><img width="150" height="150" src="http://www.joelfinney.com/wp-content/uploads/2011/10/page01-150x150.jpg" class="attachment-thumbnail" alt="page01" title="page01" /></a>
<a href='http://www.joelfinney.com/wp-content/uploads/2011/10/page02.jpg' rel='shadowbox[sbalbum-948];player=img;' title='page02'><img width="150" height="150" src="http://www.joelfinney.com/wp-content/uploads/2011/10/page02-150x150.jpg" class="attachment-thumbnail" alt="page02" title="page02" /></a>
<a href='http://www.joelfinney.com/wp-content/uploads/2011/10/11_oct04.jpg' rel='shadowbox[sbalbum-948];player=img;' title='11_oct04'><img width="150" height="150" src="http://www.joelfinney.com/wp-content/uploads/2011/10/11_oct04-150x150.jpg" class="attachment-thumbnail" alt="11_oct04" title="11_oct04" /></a>

<p>And finally, here&#8217;s the state that my shot is in currently with blocking.  There&#8217;ll be more updates later in the week as I continue to work on it.</p>
<p><a href='http://www.joelfinney.com/wp-content/uploads/2011/10/hopScotch_blockingPR01.mov' rel='shadowbox[sbpost-948];width=640;height=385;'>First Pass of Blocking</a></p>
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		<title>Class 1 Wrap Up</title>
		<link>http://www.joelfinney.com/blog/2011/10/class-1-wrap-up/</link>
		<comments>http://www.joelfinney.com/blog/2011/10/class-1-wrap-up/#comments</comments>
		<pubDate>Mon, 03 Oct 2011 05:53:13 +0000</pubDate>
		<dc:creator>izrien</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://www.joelfinney.com/?p=935</guid>
		<description><![CDATA[Well the end of Class 1 came and went, and now I&#8217;m getting in the swing of Class 2! Once I finished up my last assignment, I sort of just took a break from everything. While I feel bad that I wasn&#8217;t very productive during that time, I think it was much needed. I took [...]]]></description>
			<content:encoded><![CDATA[<p>Well the end of Class 1 came and went, and now I&#8217;m getting in the swing of Class 2!  Once I finished up my last assignment, I sort of just took a break from everything.  While I feel bad that I wasn&#8217;t very productive during that time, I think it was much needed.  I took the time to visit some friends, watch some shows and movies amongst other things.  Surprisingly, I didn&#8217;t really play that many video games, at least not as many as I thought I would have.  I&#8217;ve pretty much weaned myself off of them, besides an occasional short one here and there.  I don&#8217;t think I&#8217;ll ever quit them, but I&#8217;ve definitely go the time sink in a more manageable place for what I need right now. </p>
<p>I did a lot of thinking about where I am and where I want to go as an artist.  I feel like I didn&#8217;t work as hard as I could have for my first term of AM.  I still put out good work, I made lots of friends, and learned so much.  But I still feel like there are some things I didn&#8217;t make the most of, or didn&#8217;t spend enough time on.  Perhaps it was because I&#8217;ve done all these assignments before (although not nearly as well with worse workflows), perhaps the initial glow of AM wore off a bit.  Whatever it was, it got me worried that I was just doing things to &#8220;slide by&#8221;.  Over the break, I worked my brain around all this and put my foot down.  I&#8217;m done with feeling bad about my ability to draw, so I&#8217;m forcing myself (and now I&#8217;m really enjoying it) to draw everyday, even if it&#8217;s a quick sketch.  I realize this is probably one of the last chances for me to go where I want to with my animation, so I&#8217;m devoting a ton more time to studying it when I&#8217;m not working on my assignments.  I&#8217;ve even decided that if I get my schoolwork done earlier, I&#8217;m going to work on traditional animation, which in turn will help both my drawing and my animation as a whole.  I&#8217;m currently unemployed, there&#8217;s no reason I can&#8217;t spend more time on this.  I got inspired again.  I&#8217;m doing everything I can to improve myself as an animator, an artist, and as a person.  Keep that enthusiasm guys, it&#8217;s definitely the fuel for achieving your dreams.</p>
<p>So, with my batteries fully recharged and my inspiration gauge at max, I&#8217;m diving into class 2 ready for whatever AM is going to throw at me.  12 weeks to do 3 shots?  I&#8217;ve got the time for the polish, I&#8217;m grabbing my rag.  Awwww, yeah!</p>
<p>Where&#8217;s the work for week 11 and the progress reel for the end of the term, you might ask?  Well, I&#8217;ve got it for you right here!</p>

<a href='http://www.joelfinney.com/wp-content/uploads/2011/10/balanceSketches.jpg' rel='shadowbox[sbalbum-935];player=img;' title='balanceSketches'><img width="150" height="150" src="http://www.joelfinney.com/wp-content/uploads/2011/10/balanceSketches-150x150.jpg" class="attachment-thumbnail" alt="balanceSketches" title="balanceSketches" /></a>
<a href='http://www.joelfinney.com/wp-content/uploads/2011/10/stu_balance01.jpg' rel='shadowbox[sbalbum-935];player=img;' title='stu_balance01'><img width="150" height="150" src="http://www.joelfinney.com/wp-content/uploads/2011/10/stu_balance01-150x150.jpg" class="attachment-thumbnail" alt="stu_balance01" title="stu_balance01" /></a>
<a href='http://www.joelfinney.com/wp-content/uploads/2011/10/sassyWalkPlanning.jpg' rel='shadowbox[sbalbum-935];player=img;' title='sassyWalkPlanning'><img width="150" height="150" src="http://www.joelfinney.com/wp-content/uploads/2011/10/sassyWalkPlanning-150x150.jpg" class="attachment-thumbnail" alt="sassyWalkPlanning" title="sassyWalkPlanning" /></a>

<p>First is my sketches for Stu in a balance pose and then the version done in Maya.  I also included the planning for my personality shot which I forgot to last time.</p>
<p>I&#8217;ll just let you see the final version of that shot in my Class 1 progress reel.  You can check that out here:</p>
<p><iframe src="http://player.vimeo.com/video/29082657?title=0&amp;byline=0&amp;portrait=0&amp;autoplay=0" width="398" height="299" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
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		<item>
		<title>Week 10 &#8211; Personality Walk</title>
		<link>http://www.joelfinney.com/blog/2011/09/week-10-personality-walk/</link>
		<comments>http://www.joelfinney.com/blog/2011/09/week-10-personality-walk/#comments</comments>
		<pubDate>Tue, 06 Sep 2011 06:46:08 +0000</pubDate>
		<dc:creator>izrien</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://www.joelfinney.com/?p=924</guid>
		<description><![CDATA[Keeping this update short, since the shot is still going on. Last week, we started our final assignment for the term. Man, this is going by fast! We were to start a walk with personality, so I decided to go with a sassy runway model type walk. And because I&#8217;m feeling nice (and you probably [...]]]></description>
			<content:encoded><![CDATA[<p>Keeping this update short, since the shot is still going on.  Last week, we started our final assignment for the term.  Man, this is going by fast!  We were to start a walk with personality, so I decided to go with a sassy runway model type walk.  And because I&#8217;m feeling nice (and you probably want a laugh), I recorded and uploaded the video reference of myself for your enjoyment, *ahem* I mean for science!</p>
<p><a href='http://www.joelfinney.com/wp-content/uploads/2011/09/reference.mov' rel='shadowbox[sbpost-924];width=640;height=385;'>Reference Video</a></p>
<p>There&#8217;s quite a few suggestions I&#8217;ve gotten on how to improve this, which I&#8217;m going to start working on tomorrow.  For now though, considering how crazy the end of last week got with family get togethers and my car being in the shop, I&#8217;m pretty happy where it is for the amount of time I&#8217;ve spent on it.</p>
<p><a href='http://www.joelfinney.com/wp-content/uploads/2011/09/blocking_turnIn.mov' rel='shadowbox[sbpost-924];width=640;height=385;'>Runway Walk Blocking</a></p>
<p>Also, I mentioned last week that I spent a while really trying to improve my sketching of poses.  This week was exhaustion, and I had a lot of fun coming up with and drawing these out.  The final pose came out pretty well too, I think.</p>

<a href='http://www.joelfinney.com/wp-content/uploads/2011/09/exhaustedSketches.jpg' rel='shadowbox[sbalbum-924];player=img;' title='exhaustedSketches'><img width="150" height="150" src="http://www.joelfinney.com/wp-content/uploads/2011/09/exhaustedSketches-150x150.jpg" class="attachment-thumbnail" alt="exhaustedSketches" title="exhaustedSketches" /></a>
<a href='http://www.joelfinney.com/wp-content/uploads/2011/09/stu_exhausted02.jpg' rel='shadowbox[sbalbum-924];player=img;' title='stu_exhausted02'><img width="150" height="150" src="http://www.joelfinney.com/wp-content/uploads/2011/09/stu_exhausted02-150x150.jpg" class="attachment-thumbnail" alt="stu_exhausted02" title="stu_exhausted02" /></a>

<p>Onward to the splines!</p>
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